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pilgrimish: |
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kenbolton: |
https://github.com/blog/1364-downtime-last-saturday |
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thisgeek: |
New acronym of the day: shoot the other node in the head |
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thisgeek: |
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thisgeek: |
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thisgeek: |
http://ourobengr.com/wp-uploads/2012/05/ha-deathmatch.png |
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thisgeek: |
http://ourobengr.com/ha/ |
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thisgeek: |
kenbolton: Business question. |
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thisgeek: |
kenbolton: Do you always wait for payment from the client before pushing new code to production? |
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kenbolton: |
thisgeek: i should! |
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kenbolton: |
thisgeek: but i don't. |
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thisgeek: |
Don't ever, or don't usually, or don't alway? |
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thisgeek: |
always* |
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pilgrimish: |
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pilgrimish: |
yo boys, anyone know of any js that forces all elements to return to a given location? |
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thisgeek: |
pilgrimish: Is this for a drag and drop interface? |
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pilgrimish: |
thisgeek: sure is |
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pilgrimish: |
doing some whacky shyte with a site i'm finishing up on |
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pilgrimish: |
making bees all return to their bee boxes |
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thisgeek: |
pilgrimish: Did you implement the drag and drop yourself or did you use a plugin or library or evil encantation? |
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pilgrimish: |
bit of the good, bit of the bad |
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pilgrimish: |
there is a return function available that's not being used |
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thisgeek: |
pilgrimish: What's the plugin you are using? |
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pilgrimish: |
thisgeek: http://quirksmode.org/js/dragdrop.html |
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thisgeek: |
We need a name for the effect you are trying to achive. Let's call it snap back for now. |
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thisgeek: |
Do you need to animate the snap back? |
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thisgeek: |
achieve* |
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pilgrimish: |
thisgeek: sorry i can't show you the feature at the moment, i'm working on my local. there are a bunch of bees that are scattered in different locations. upon arriving at the hive, i'm considering a button that "pulls" them back from wherever they are |
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pilgrimish: |
swap back is quite alright |
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pilgrimish: |
snap |
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pilgrimish: |
i'm thinking that i need to create a variable and append it to that return function |
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thisgeek: |
pilgrimish: I see a dragDrop prototype has two properties: startX and startY |
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thisgeek: |
Do those values stay the same always? |
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pilgrimish: |
if the bee is not moved by the user, yes |
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thisgeek: |
OK. So your first problem is saving the origin position, wherever the hive is. |
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thisgeek: |
Then you can use those values to pass to the setPosition function. |
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pilgrimish: |
you mean the currently defined setPosition function |
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pilgrimish: |
thisgeek: you mean the currently defined setPosition function |
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thisgeek: |
Yes. |
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pilgrimish: |
ok |
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pilgrimish: |
thisgeek: thanks Chris, so the hive's position needs to be in it's own function? |
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thisgeek: |
I would probably make a function called returnToOrigin and two properties call originX and originY |
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thisgeek: |
returnToOrigin would pass originX and originY to the setPosition function. |
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pilgrimish: |
so where I was thinking you'd create an origin position variable, a function is needed instead |
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thisgeek: |
the two properties would stand in for that position variable, if I understand you |
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pilgrimish: |
thisgeek: …my brain on code, not totally kosher yet |
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pilgrimish: |
will let you know what i create |
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